

A full-out update to SRB1 approved by Sonikku, labeled as version 1.4, is presently being worked on by Earless Team, and remakes the entire game from the ground up with the same general level ideas and premise.


While both Sonikku and SSNTails have since retired from SRB2 development, Sonic Team Junior continues working on the game to this day.Ī remake of Sonic Robo Blast was included as a secret in SRB2 v2.0 and v2.1, although it was incomplete as it lacked all bosses as well as Space Chase Zone. With the help of SSNTails, the creator of a Sonic-themed Doom modification called Sonic Doom 2, SRB2 was moved to the 3D Doom Legacy engine.

However, he quickly ran into problems when the software did not support his increasingly ambitious ideas. It was originally intended to be another 2D platformer, made with The Games Factory. Shortly after the release of Sonic Robo Blast, Sonikku formed a game development team called Sonic Team Junior and began working on a sequel, Sonic Robo Blast 2. While it was very primitive by today's standards, with crudely drawn graphics, rudimentary gameplay and many serious bugs, it was nonetheless popular in the Sonic fangaming community due to the large amount of levels and secrets it contained. Sonic Robo Blast was developed in 1997 and its final version was released in February 1998, making it one of the earliest Sonic fangames. It is a 2D platformer developed by Johnny Wallbank aka Sonikku, using the game-making tool Klik & Play (its successor, The Games Factory, was used for compiling). Sonic Robo Blast (often retroactively abbreviated as SRB1) is a computer fangame based on the Sonic the Hedgehog series. An in-game screenshot of Knothole Base Zone, the first level in Sonic Robo Blast.
