

Therefore your task is to infiltrate the stronghold and destroy the gravity well. Ground Zero starts off well enough as a matter of fact similar to Quake II, you are part of a task force dropping into the Stroggs homeland only to realise that even though the big gun is no longer ‘big’, the Stroggs' other weapon the gravity well is causing havoc to any ships in its vicinity.

Similar to Rogue’s Software previous expansion pack back in 96 ‘Dissolution of Eternity’ for Quake (and that was pretty much a bore for me – check out my review on that), Ground Zero unfortunately followed the same path that is more slugging festivities and not enough innovation.

This second expansion pack is from Rogue’s Software Bearing in mind that Rogue Software and id Software are housed in the same building, my immediate feeling was there won’t be much of a change from Quake II. A year later, the first expansion pack ‘The Reckoning’ used this successful formula with moderate accomplishment however it was getting obvious that the Quake franchise needs something more innovative, something more of a different feel hence brought to the table ‘Ground Zero’ Quake 2 in the traditional sense but innovative enough to get that fresh feeling. Considering that it didn’t follow the traditional path of making it a ‘true sequel’ Quake 2 delivered what players want – carnage. There’s one thing that nobody can deny is that Quake 2 was an instant success.
